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Jung Lee
Jung Lee
Art director/manager/3d artist
Palo Alto, United States

Summary

Proven effectiveness as an all around artist (including technical aspects) Industry experience of 20+ years, console, PC, and mobile games shipped. Continually learning new skills, techniques and software.

Skills

3D ModelingCharacter ModelingTexturingTeachingTeam ManagementProject ManagementPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Jira
Jira

Productions

    • Video Game
      World war rising
    • Year
      2019
    • Role
      Art Director
    • Company
      Machine Zone
    • Video Game
      Final Fantasy XV A New Empire
    • Year
      2017
    • Role
      Art Director
    • Company
      Machine Zone
    • Video Game
      Mobile Strike
    • Year
      2015
    • Role
      Art Director
    • Company
      Machine Zone
    • Video Game
      Game of War Fire Age
    • Year
      2013
    • Role
      Art Director
    • Company
      Machine Zone
    • Video Game
      Speedy Ninja
    • Year
      2016
    • Role
      Senior Artist/Art Director
    • Company
      Netease
    • Video Game
      The Sims 4
    • Year
      2014
    • Role
      Senior/Lead 3D Artist
    • Company
      EA
    • Video Game
      Sims3
    • Year
      2009
    • Role
      Senior/Lead 3D Artist
    • Company
      EA
    • Video Game
      World Championship Poker: All In
    • Year
      2006
    • Role
      Senior/Lead 3D Artist
    • Company
      Point of View
    • Video Game
      Vanguard: Saga of Heroes
    • Year
      2007
    • Role
      Senior Character Artist
    • Company
      Sigil Games Online
    • Video Game
      NASCAR 06: Total Team Control
    • Year
      2005
    • Role
      Senior/Lead 3D Artist
    • Company
      Point of View
    • Video Game
      Baldur's Gate: Dark Alliance II
    • Year
      2004
    • Role
      Senior/Lead 3D Artist
    • Company
      Interplay Entertainment
    • Video Game
      Starfleet Academy
    • Year
      1997
    • Role
      2D Artist
    • Company
      Interplay Entertainment
    • Video Game
      Atomic Bomberman
    • Year
      1997
    • Role
      Concept Artist
    • Company
      Interplay Entertainment
    • Video Game
      Clay Fighter 63 1/3
    • Year
      1997
    • Role
      Concept Artist
    • Company
      Interplay Entertainment

Experience

  • LeadArtist at LittleOrbit
    May 2025 - Present

    Art Lead; creating in game art asset for the StoneHold

  • Art Lead at Core Loop
    Palo Alto, US
    January 2025 - May 2025

    Model, Texture, Concept, Art Direction and Technical

  • Art Lead at Digi.Ai
    San Francisco, US
    January 2024 - January 2025

    Art Lead; creating ingame art asset for the Digi.Ai app assets

  • Art Director at Proof of Learn
    Palo Alto
    September 2022 - March 2023

    Art Director; Manage all art directions and asset creation.

  • Art Director at Applovin/MZ
    Palo Alto, United States of America
    May 2015 - August 2022

    Art Director; Manage all art directions for all live games.

    Title: World War Rising (moblie), Game of war (mobile), Mobile strike (mobile), Final Fantasy (mobile)

  • Senior Artist/Art Director at Netease
    Redwood City, CA, United States of America
    January 2015 - May 2015

    Senior/Lead Character Artist; Model, Texture, Documentation, test assets, character pipeline, shader, problem solving and teaching other artist how to use in house tools.

    Title: Speedy Ninja (mobile), G1/Three Kingdoms RTS (mobile), G2/Three Kingdom MOBA (mobile), G3/Crusaders of Light (mobile)

  • Senior/Lead Character Artist at EA
    Redwood City, CA, United States of America
    April 2007 - January 2015

    Senior/Lead Character Artist; Model, Texture, Documentation, test assets, character pipeline, shader, problem solving and teaching other artist how to use in house tools.

    Titles: The SIMS 3 (PC, PS3, and X360), The SIMS 3 World Adventures (PC), The SIMS 3 Ambitions (PC), The SIMS 3 Late Night (PC), The SIMS 3 Generations (PC), The SIMS 3 Outdoor Living (PC), The SIMS 3 Pets (PC), The SIMS 3 Fast Lane (PC), The SIMS 3 Disel Stuff (PC), The SIMS 3 Movie Stuff (PC) The Sims 3 70s 80s 90s Stuff (PC). The Sims4 (PC)

  • Senior/Lead Character Artist at Point of View Inc.
    Irvine, CA, United States of America
    November 2005 - April 2007

    Senior/Lead Character Artist; Model, Texture, and Shader.

    Title: World Championship Poker All In (X360), Brunswick Pro Bowling (Wii, PSP).

  • Senior Character Artist at Sigil Games Online.
    Carlsbad, CA, United States of America
    May 2005 - November 2005

    Senior Character Artist; Model, Texture, and Shader setup using Unreal 3 tool.

    Title: Vanguard saga of hero (PC).

  • Senior 3D Artist at Point of View Inc.
    Irvine, CA, United States of America
    July 2004 - May 2005

    Model, Texture, Shader, Animation, and Lighting.

    Title: NARC (PS2, Xbox), NASCAR 06 (PS2, Xbox).

  • Lead Artist/Art Director at Interplay Productions.
    Irvine, CA, United States of America
    November 2001 - July 2004

    Manage art team, Documentation, Model, Texture, Shader and Rendering.

    Title: FR6 (PC), Baldurs Gate Dark Alliance 2 (PS2,Xbox), Fallout 3 (PC), Descent (XB360), Fallout Brother hood of steel 2 (PS2, Xbox)

    Shiny

  • Senior/Lead Environment /FX Artist at Shiny Entertainment.
    Laguna Beach, CA, United States of America
    April 2001 - November 2001

    Model, Texture, FX and concept.

    Titles: Sacrifice (Xbox), Icewind Dale (PS2)

  • Senior 3D Artist at Kinesoft Development.
    Austin, TX, United States of America
    January 2000 - March 2001

    Model, Texture, and Animation.

    Titles: Magelord (PC)

  • Senior 3D Artist at Sunstorm Interactive Inc.
    Indianapolis, IN, United States of America
    August 1999 - January 2000

    Senior 3D Artist; Model, Texture, and Animation.

    Titles: Hunter's Paradise Screen Saver (PC), Bird Hunter (PC)

  • Character Artist at Konami Amusement of America Inc.
    Buffalo Grove, IL, United States of America
    March 1998 - August 1999

    Character Artist; Model, Texture, and Animation.

    Titles: Simpson's Bowling (Arcade, PS), EMF Racing (M2)

  • 2D/3D Artist/2D Lead at Interplay Productions. Irvine, CA
    Irvine, CA, United States of America
    October 1996 - March 1998

    Concept, Model, Texture and Animation.

    Titles: Of Light and Darkness (PC), USCF Chess (PC), Starfleet Academy (PC), Atomic Bomber Man (PC), Clay Fighter 63 1/3 (N64)

  • 2D/3D Artist; Concept, 2D Animator at Indigo Moon Productions Inc.
    Louisville, KY, United States of America
    January 1996 - October 1996

    Model, Texture, and Animation.

    Titles: Dragon Dice (PC), Solar Wind (PC).

  • 2D Artist at PanWorks Corp.
    Holderness, NH, United States of America
    June 1995 - January 1996

    Concept, and 2D Animation.

    Titles: Math of the Vampire (PC).